![]() ![]() Which I convert to: I:\somepath\Assets\somepath\MyScript.cs What I'm getting is something like \\.host\Shared Folders\somepath\Assets\somepath\MyScript.cs In my case, I convert the path I'm getting in VMWare from the Mac-side to the local, network-based path I'm using in my virtual machine (this can easily be done in the solution posted by ToreTank). With that, you can open the correct solution in Visual Studio, and jump to the correct file. and you'll have to "fix it" each time a Unity update "broke it"). Not sure if this works in Parallels, but in VMWare, it does: You can open Windows-applications directly from Mac OS so you need to create a build of a modified version of what's posted in that thread and create a symlink from Unitron to that application (yeah, you do replace Unitron that way. This hack is based on the solution provided in Windows version: integrate with Visual C# (which is redundant for Windows since Unity 2.6 but still very relevant for the Mac OS version of Unity). There's also a "hack" to make Visual Studio open the file you clicked on in the virtual machine, in Visual Studio (including opening the correct solution file generated by the Unity-Visual Studio integration). see also the Setting up Visual Studio for Unity (that article was from before there was Unity for Windows, so while it's a little dated in parts it deals with a lot of the issues involved in setting this up in a virtual machine). Personally, I really think the only "alternative" to Visual Studio on the Mac is. ![]()
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